Manual.gamemaker.io

Variables And Variable Scope

WebVariables And Variable Scope. Variables are the basic unit for most programming operations. Like any programming language, GML uses them. They are used to store …

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URL: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Overview/Variables_And_Variable_Scope.htm

Draw Instance Health

WebDraw Instance Health. With this action you can draw a coloured bar to show a graphic representation of the instance variable health (when you use any "health" action in …

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if / else and Conditional Operators

Webif / else and Conditional Operators. A fundamental feature of most programming languages is the ability to ask a simple question that gives a boolean true or false answer, and in …

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Cameras And View Ports

WebThe Camera: A point within the room that will be used to set how the room is displayed - typically with position, orientation, field of view and aspect ratio. The View: What the …

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Global Variables

WebGlobal Variables. A global variable is one that, once declared, belongs to no instance in particular and yet can be accessed by all.Just like Local Variables, global variables must …

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GML Code Reference

WebGML Code. Reference. This section of the manual is a reference guide for the GameMaker Language (GML). You can find all the available functions documented here along with …

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audio_play_sound

WebYou provide the sound asset and assign it a priority, which is then used to determine how sounds are dealt with when the number of sounds playing is over the limit set by the …

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