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Leadership lessons from Phil Jackson the "zen master” of Basketball

WEBCreating a Team Culture: Phil Jackson's emphasis on mindfulness practices, including meditation and visualization, played a crucial role in creating a team culture …

Actived: 8 days ago

URL: https://www.iabdi.com/designblog/2024/3/3/eleven-rings-the-leadership-handbook

What is a UX Pyramid and how to use it

WEBThe User Experience Pyramid is a model that helps us map out the different stages of a product’s design process and helps bring together key stakeholders and …

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What are affordances and how can they Improve Player Experience

WEBAn Affordance in simple terms is a clue as to what actions are possible in order to use something. For example, wheels on a bike or the handle on the door give …

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The Five Dysfunctions of a Team by Patrick Lencioni

WEBThis book explores five common dysfunctions that can hinder team effectiveness, including absence of trust, fear of conflict, lack of commitment, avoidance …

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why are live service game so popular

WEBHere are some of the most common features of a live service game: Ongoing development and support: A live service game needs to be constantly updated …

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AAA HUD Design Best Practices: From Health Bars to Quest Logs

WEBcommon HUD elements. 1. Health – The player’s health should be prominently displayed so that they can keep track of it at all times. A health bar is the …

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The Mechanics, Dynamics, and Aesthetics Framework — iABDI.COM

WEBSource Here. Other theories and frameworks. The Meaningful Play Framework: The Meaningful Play Framework was developed by Katie Salen and Eric …

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Positive and Negative reinforcement in video games — iABDI.COM

WEBPositive reinforcement is when the player is rewarded for their actions, such as receiving new abilities or items. Negative reinforcement is when the player is …

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Play Personas: Lean in, Lean forward, Lean back and Lean out.

WEBIn Ahmed Salama the Game UX Summit 2019 talk, he laid out his ideas for play-based personas and how they can be applied during the design process for AAA …

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Design Leadership: Overcoming CEO Disease — iABDI.COM

WEBThe phenomenon of "CEO disease" can have a significant impact on design leaders and their teams. As design leaders climb the ranks and become more isolated …

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The pros and cons of Destiny's free-floating cursor menus

WEBDestiny launched in September 2014 with a sleek, modern UI with a minimalist visual style. Early in the development, the designers opted for a floating free …

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The diegetic UI of Dead Space — iABDI.COM

WEBDead Space is a sci-fi horror game, where you play as Isaac Clark an engineer stuck on The Ishimuram, a ship infested with space zombies. Your job is to fix …

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How do you add complexity and challenge to a games without …

WEBBy finding the right balance between complexity and accessibility, developers can create games that appeal to a broad audience, while still providing depth …

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Lessons for UX Designers from the Fragrance Industry

WEBIn the fragrance industry, scents engage multiple senses to create memorable experiences. UX designers can draw inspiration from this by incorporating …

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Improving User Experience Through Gamification — iABDI.COM

WEBImproving User Experience Through Gamification. Gamification is the use of game design elements in non-game contexts to engage and motivate people to achieve …

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How Bureaucracy kills creativity — iABDI.COM

WEBCast studies below. Bureaucracy and creativity often appear to be at odds with each other, as bureaucracy is associated with rigid rules and procedures, while …

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Exploring the UX Challenges of Mobile Games — iABDI.COM

WEBMobile gaming has become a significant part of the gaming industry, with millions of people playing games on their smartphones every day. However, it is distinct …

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Understanding Game Navigation Basics — iABDI.COM

WEBIntuitive navigation refers to the ease at which a player can navigate through a game. An intuitive navigation system is easy to understand and helps players navigate …

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