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Creating Games with Game Editor/Chapter 3

WEBUnderstanding Actors. By now you should have a general idea of how Game Editor works. By using actors, you can build the elements of your game and assign actions to them.

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URL: http://game-editor.com/Creating_Games_with_Game_Editor/Chapter_3

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WEBThe idea I found several threads here discussing health bars (or health meters, call it whatever you want) with no satysfying answers on how to do this, so here …

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Advanced programming logic

WEBProgramming languages are like modelling clay; They are extremely pliable and can be fired to become rock hard, or watered down to become soft.

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WEBI havn't used this kind of health bar in a while, so I may be a little off with this explanation. Notice how there are 3 sections of the coding.

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WEBYet, create another regular actor "gui_meter" and add it some futuristic animation. This will be one of our decorations for the health meter that will be centered.

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Advanced Shooters

WEBShooting Games . This page covers traditional horizontal and vertical scrolling shooters. The basic elements of a shooter are: Player, playershot, Enemies, enemyshots, …

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ChangeAnimationDirection

WEBChangeAnimationDirection: Change animation state (FORWARD, BACKWARD, STOPPED). FORWARD // Runs the animation from the first frame, 0 BACKWARD // …

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WEBQuit it about GM. And besides, GE looks nicer, and uses a extremely good programming language called C, and it is obviously much better than whatever GM uses!

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WEBHmm, not sure yet. I may be way off, but if I had this challenge, I'd test out different types of Variable options first if HP is a variable, if I was sure the code would work.

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WEBthe following script makes a function called hpbar, and it goes: hpbar(hp, R, G, B); my issues is that it only fills about 4/5ths of the canvas, the rest is left blank

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WEBunless u make an actor which follows the mouse, you cant sorry

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