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Humanoid.Health Documentation

WEBHumanoid.Health. This property represents the current health of the Humanoid. The value is restricted to the range between 0 and MaxHealth. If the humanoid is dead, this …

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URL: https://create.roblox.com/docs/reference/engine/classes/Humanoid/Health

Humanoid.HealthChanged Documentation

WEBHumanoid.HealthChanged. This event fires when the Humanoid.Health changes. However, it will not fire if the health is increasing from a value equal to or greater than the …

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Creating a Health Pickup Documentation

WEBIn ServerScriptService, add a script called PickupManager. In this script, declare a constant called MAX_HEALTH with the value 100. Create a function called onTouchHealthPickup …

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Character Name/Health Display Documentation

WEBThe display name which shows over a humanoid. Whether a humanoid's health bar always appears, never appears, or only appears when the humanoid is damaged. Whether …

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Characters Documentation

WEBCharacters can range between basic characters, such as a simple non-player character (NPC), or avatar characters, which are user-controlled models that include advanced …

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CollectionService Documentation

WEBCollectionService manages groups (collections) of instances with tags. Tags are sets of strings applied to objects that replicate from the server to the client. They are also …

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Deadly Lava Documentation

WEBYou need a place in your world to put the deadly lava. If you followed the Introduction to Scripting course, the lava floor would fit nicely in the gap covered by the disappearing …

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Humanoid.maxHealth Documentation

WEBDeprecated. This deprecated property is a variant of Humanoid.MaxHealth which should be used instead.

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Disabling Default UI Elements Documentation

WEBEnum.CoreGuiType.All. To disable individual UI elements, you must specify the Enum.CoreGuiType and a boolean value of false for that Enum.CoreGuiType. For …

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NPC Kit Documentation

WEBSelect one of the following NPC kits: Drooling Zombie. Soldiers. RO-01 Robots. NP-C 9000 Robots. On the NPC's item page, click the green Get button and confirm the transaction. …

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UI Animations Documentation

WEBUI Animations. In animation, tweening is the process of generating intermediate frames between two key points in a sequence. When designing a user interface, you can use …

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Creating a Script Documentation

WEBCreating a Script. Scripts are commonly created in ServerScriptService, a special folder made just for holding scripts. In Explorer, hover over ServerScriptService to see the + …

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StarterPlayer Documentation

WEBThe DevComputerMovementMove StarterPlayer property lets the developer overwrite the player's movement mode if the player is on a computer.. This is the default property for …

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ProximityPrompt Documentation

WEBThe ProximityPrompt instance lets you prompt players to interact with an object in the 3D world, such as opening a door or picking up an item. A ProximityPrompt object works …

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Humanoid Documentation

WEBHumanoid. The Humanoid is a special object that gives models the functionality of a character. It grants the model with the ability to physically walk around and interact with …

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Passes Documentation

WEBA Pass ID is the unique identifier of a Pass. You need this ID to assign the Pass a special privilege. To locate a Pass ID: Navigate to the Passes section of an experience's …

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Post-Processing Effects Documentation

WEBLandscape with depth-of-field effect applied, simulating distance blur Adding Post-Processing Effects. When you add post-processing effects to the Lighting service, they …

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Player Documentation

WEBA Player object is a client that is currently connected. These objects are added to the Players service when a new player connects, then removed when they eventually …

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