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What's the deal with Verse

I've divided this into two parts: 1. The basic features of Verse. Get used to the syntax, before you hit the really weird stuff. 2. The really weird stuff. See more

Actived: 8 days ago

URL: https://benui.ca/unreal/what-is-verse/

Character Health Bar UI using C++ · ben ui

WEBCharacter Health Bar UI using C++ · ben🌱ui. UE4 Tutorial: Character Health Bar UI Using C++. Watch on. In this tutorial video, I explain how to set up in-world …

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Copy-pasted Across the Galaxy by Ben Humphreys

WEBCopy-pasted Across the Galaxy by Ben Humphreys, December 2015 Chapter 1. Steph stared blankly at the blank screen in front of her. She struggled to remember what she …

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Advanced Delegates in C++ · ben ui

WEBAdvanced Delegates in C++. All the flavours, all the considerations. This is the second part of a short series on delegates in Unreal Engine. In the first part, we …

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Building Complex Functional Tests · ben ui

WEBWe can now use our Single Tests and Helper Functions to put together more complex integration tests. Using the examples from Single Test, we could compose a …

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Unreal Engine · ben ui

WEBUnreal Engine. Tutorials and tips. I have been using Unreal Engine for a few years now, working mostly as a UI programmer. I find it helpful to consolidate what I learn by writing …

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Connect C++ to UMG Blueprints with BindWidget · ben ui

WEBHere's a step-by-step process to getting a test working: Create a C++ subclass of UUserWidget. In it add a member variable that is UWidget* or a subclass of …

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Unreal-style Singletons with Subsystems · ben ui

WEBUnreal has something it calls Subsystems, that can be used to create globally-accessible modules that have explicitly-defined lifecycles. Your subsystem's …

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Curve Tables · ben ui

WEBExposing a FScalableFloats property using UPROPERTY displays them as shown in the diagram below.. Choosing the Curve Table and Row is; The text entry box …

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Using Materials in Unreal UIs · ben ui

WEBCreating a User Interface Material. First we need to create a material that we can use within our UI. Create > New Material. We want to use our material in our UI so …

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Testing and Test Driven Development in Unreal · ben ui

WEBTest driven development is defined to death elsewhere. For our purposes it means we'll write tests first, then fix our Hero class to pass the tests. This is the …

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Intro to Delegates in C++ · ben ui

WEBDelegates are an incredibly useful way to make event-driven code. Conceptually they are relatively straightforward; allow functions to subscribe to a …

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C++-style Singletons in Unreal Engine · ben ui

WEBComing from other C++-based game dev, you might be used to having singletons that are globally-accessible. With Unreal it requires a bit more work.

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Unreal UI Best Practices · ben ui

WEBLogic in C++, Visuals in Blueprints. Writing logic in Blueprints has some benefits and drawbacks: Simpler for people with no experience of programming. Faster …

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